![]() In this case, I'd like to have the '!!WARNING!!" appear when the property has been exceeded. There's a syntax but there doesn't seem to be anything like. On another note, I have been working on the HUD persistently, but I am having trouble figuring out how to get blinking WARNING indications. Thanks Buck for your offer, but I think dropbox will do for now. To-Dos: Create better textures, create an AP readme file, develop the cockpit, plane shadow, radar, eject, stores, and well other minor things. This requires Dave's PackĪcknowledgements: Prestes, Buckaroo, Mfranz, Alexis, Redneck, Dave C. I use FOV 88, please feel free to adjust to your optimization. In FG 1.9.1, the nozzles are highlighted, you can disable the shaders for the nozzles in the F5e.xml file in the models folder. If you know how to create a script for the radar and would like to contribute, please feel free to. ***If there are any issues with this plane, please let me know ASAP and I will try to get a fix for it. New BlackChrome Texture (Can you spot the difference?): **Make sure to delete the previous F-5E folder** ![]() Melchior also helped out with the HUD syntax and so now we have blinking warning signs. I am currently working on better highlights for the Ninja and always seeking to improve the cockpit, which is lacking the most on this plane at the moment, but luckily there's a cool HUD. Since the last update, there have been several major changes, this includes an additional fictional F-5E model called the Ninja, smoke, animated wheels, revised autopilot, and some minor changes in the textures. ***With the help of Buckaroo, I am now able to open the F5e.ac in Blender, giving me a little more freedom to do what I want. With Prestes (aka isix) and Alexis (A-10 parts) permission, I am now officially releasing another update of the F5E Tiger II. If all else fails, wait for a minute or two and try it again. īTW, if you want to shut off engines press : shift + q, to restart the engines (there are two stages), try either : shif + s or shift +q, either one, keep trying one or the other if the engine doesn't start up. If you have questions in regards of how to fly the darn thing, well, please PM me and I'll be glad to send you a video tutorial. I am content with the F-5E, although the cockpit can use some work. The exhaust gas is really visible when you fly through the clouds, it's not that great, it's great to see that the engines are on, but I tried to keep it very minimal. I also added the exhaust plume, quite difficult to see but you can see that something is there. In the final version, I changed the chrome texture of the nozzle and nozzleneck, now it looks a little more realistic than just the previous solid black chrome effect, and I added a better texture for the Ninja. ![]() I learned so much from tweaking things on the F-5E Tiger and I hope you guys are able to further develop it more in the near future. I think I've exhausted myself with the F-5E Tiger II and I am now gonna go back to my original project of the Cirrus Vision SF50.
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